Added FieldOfView parameter to shaders the same as old skyrim mod have. Fixed subsurface scattering of characters when in cloud shadows. Increased maximal amount of cloud shadows to tweak effect without touching opacity of real clouds.
Fixed flickering when weather changes if multiple weather system is enabled. Added code to skip processing of inventory objects. Increased maximal number of techniques in external shaders. Removed dependency of game wave amplitude on to tessellation, because it is not controllable by the game anyway. Added wind blow particles for snowy places to [particle] category with lighting influence. Modified water shader for underwater side of surface. Added fresnel for water and disabling far distance reflection of the game.
Added range factor for game volumetric rays. Fixed issue when water do not receive volumetric rays. Added LightingInfluence parameter for some particles. Removed fake specular from water and added mudness parameter. Added interior setting for subsurface scattering effect. Added normal map and sun direction to prepass shader.
Scaled clouds shadow to make them applied to distant mountains similar like in old skyrim mod. Fixed clouds shadow applied to subsurface scattering.
Please be careful with enabling these effects, because performance can degrade dramatically when many particles are spawned. Removed dots on snow and black bug on the snow when snow shader enabled in game video options and lighting intensity is big. Can be turned off in enblocal. Cache is regenerated on any changes made to enblocal.
Do not share cache folder with presets. Fixed subsurface scattering bugs, game water bug, decreased startup time. Increased performance. Some minor bugfixes. Changed code of animated stars, they use alpha channel to detect stars, with new parameters fixing incompatibility with custom textures of stars and galaxy.
Implemented backward compatibility of all external shaders with VR optimized versions of them which will be created in future via handling DynamicScaling parameter. Added EnableDenosier parameter to ssao category, similar to old Skyrim mod. Added edge antialiasing and two dithering types to enblocal.
Added game ssao parameters for tweaking its amount and make it colorful. Some bug fixes. Disabled mod when Creation Kit is running. This is not the same for every ENB, so make sure you read through the guide that the author of the ENB preset has written for you. A few files should be backed up before adding or changing an ENB. These are the SkyrimPrefs. Other than that, there should be plenty of youtube videos on the installation, as well as many guides that can help you.
Admin Requests Forum Mod Guides. Explore Wikis Community Central. Register Don't have an account? Installing an ENB. Edit source History Talk 0. Categories Skyrim: Mod Guides Add category. Cancel Save. Universal Conquest Wiki. Also some versions available on the forum. Do not put d3d8. Open game folder. You can manually locate it in browser or to open in properties of desktop link to the game. For injector based versions of ENBSeries, you should setup proper name of game executable in configuration file of ENBSeries, this required to inject in to game process.
In most cases, non modified games for which mod is developed, working properly without editing. Injector version can be installed to any folder, but for better compability recommended to extract to game folder some files may not work. For d3d9. ENBSeries files must to be extracted and placed where game. If you can't find. If you need them, unpack to same folder, where ENBSeries is.
Also you can put these files in to system folder of your windows installation.
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